While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims B’ torpedo armament is best described as "anemic". 2B torpedoes and fire them from stealth however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. She inherits this style of play from her predecessors like Nicholas and Farragut. 0 torpedoes and fight in close quarters and around islands. Aggressive captains can equip the Mk15 mod. Sims B captains have a choice of torpedo modules, one that will portend how they intend to play her. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".įans of the American destroyer line will be very comfortable in Tier VII premium Sims B.
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